The Russian Partizans are a special regiment of serfs that just dropped whatever they were doing grabbed what they could and fled into the forests before the French Army got there. Lances work as long as there is momentum behind them.Ī two handed long reaching axe that Sappers spawn with, can be used for breaking down doors and enemy obstacles quickly as well as the Sappers own. Anyone can use them and they usually are given to their obvious owners Lancers but switching to a one handed weapon causes them to be dropped. You can couch with the lances but you cannon block with them. Beware of enemies getting too close though, the lance is too unwieldy to be useful if caught up in a close quarters. Ride headlong into an unaware regiment and watch them break at the tip of your lance. Lances are the weapons of choice for taking out enemies in one powerful charge. Obviously no bayonet is included with these little beauties. Firing shot in short range cone instead of a musket ball in a line these guns are perfect for the ride by attacks as mounted dragoons or the luckiest weapon a Russian conscript or light infantryman can wield. The musketoon is a shorter barreled version of the musket, and served in the roles of a shotgun or carbine. Riflemen are usually armed with a short sword for melee defense but if all else fails they can reverse their weapons with X and club a man to death if needs be. With three times the range the default muskets have but with a slightly longer reload time and no bayonet the Rifle is perfect for the ultimate early sniper. The obvious tool of choice for the Rifleman, is the newly invented musket rifle. Light Infantry and Riflemen as well as Officers, Ensigns and band members are usually armed with swords but sometimes Grenadiers and elite regiments of line and foot may also carry a sword sidearm. Like muskets there are many individuals models for the DLCs short swords. Sabers are usually issued to mounted cav and are the only swords limited to slash attacks with no thrusts while the officers and heavy cav get the most superior versions of one of mankinds mostly deadly well known weapons. Sabers, cutlasses and broadswords of the DLC can attack and block in all four directions and are the most flexible thing to wield if you like to fight in melee. Officers carry swords, riflemen use a shorter blade for self-defense, and cavalrymen slice throats with terrifying sabres. The gentleman’s way of warfare, swords and sabres always come in handy in the thick mist of cannon and gun smoke. They have the ammunition of eight musket balls. Musket ammunition us usually thirty cartridges.Ĭav and light infantry will have the option of a cav musket with is essential without bayonet but has a second knocked off of its reloading time.īayonets attached to the end of your musket can only attack in thrusts, the overhead attack being slower but powerful enough to one hit kill if timed right.įlintlock Pistols are Officer sidearms and are notoriously inaccurate and best used for close range engagements before closing in. If your interrupted halfway through a reload you will continue it when you return to it. The Reload time is around 10 seconds from firing which can be shorted slightly by a buff. Musket balls when fired have a percentage of missing randomly the longer the shot.
The bayonet mounted on them is as lethal as the ball you fire and will instant kill most of the time depending where you aim at. Muskets in the DLC are pretty much the king of this battlefield. Muskets provide a decently accurate shot on range and are equipped with a deadly bayonet for when the fight gets personal. In the Napoleonic era the main weapon of any army was the musket, as it provides perfect balance between melee and ranged combat.